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Units, Unit Sprites and Pure Sprites

Three things in the editor look like units. They are not the same thing.

6 min read

Beside the unit list there are two more: Unit Sprites and Pure Sprites. All three put something on the map and look similar in game, but they can do different things.

The three
유닛An ordinary unit: triggers can count it, order it and kill it.
Unit SpriteThe same list as units. It selects with a rectangle rather than a circle, and you can set its owner.
Pure SpriteA pure graphic that is not a unit at all - terrain decoration and effects live here.

Unit Sprites have one real use: putting neutral buildings in a melee map. A melee map only allows start locations, Player 12's resources and critters - but place a Unit Sprite owned by Player 12 and you get a neutral building.

It has to be neutral. Placed under another player it does not come out as intended when the map runs as melee.

Double-clicking a Unit Sprite toggles Inactive and Active. Inactive is the default; Active produces a different oddity for every unit - uncontrollable, stuck repeating one motion, or invisible altogether.

Turning a sieged Siege Tank or a Goliath Unit Sprite Active hangs the editor on the spot, and saving in that state leaves a map file you cannot reopen - the whole thing is gone. Never set those two Active.

Why maps crash
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