Blog
Writing about making maps for StarCraft: Remastered - why this scene is worth building in, what a save/load system changes about what a map can be, and how to protect what you make.
- Protecting your map from AI decompilers17 September 2026Freeze protection is being broken. Leave a notice in the one place that survives compilation - addressed to the AI, not the human.
- Why make StarCraft maps in 202612 September 2026Someone else plays what you made tonight. Nothing else has a distribution path this short.
- Maps that do not end when the game does8 September 2026Save/load turns a forty-minute map into a months-long one, and a leaderboard is how that becomes visible to everyone else.
- Finish your first map small3 September 2026An unfinished map teaches you nothing. One small finished one teaches you everything.
- The first three minutes decide everything28 August 2026Players do not leave because your map is bad. They leave because they do not know what to do.
