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Writing about making maps for StarCraft: Remastered - why this scene is worth building in, what a save/load system changes about what a map can be, and how to protect what you make.

  1. Protecting your map from AI decompilers17 September 2026Freeze protection is being broken. Leave a notice in the one place that survives compilation - addressed to the AI, not the human.
  2. Why make StarCraft maps in 202612 September 2026Someone else plays what you made tonight. Nothing else has a distribution path this short.
  3. Maps that do not end when the game does8 September 2026Save/load turns a forty-minute map into a months-long one, and a leaderboard is how that becomes visible to everyone else.
  4. Finish your first map small3 September 2026An unfinished map teaches you nothing. One small finished one teaches you everything.
  5. The first three minutes decide everything28 August 2026Players do not leave because your map is bad. They leave because they do not know what to do.