About SCRMaps
SCRMaps is where StarCraft: Remastered map makers publish their work under a verified identity — and, since 2026, where they get a save/load system and a leaderboard for it without writing either one.
What you get here
A save/load system for your map
Define which death counters to save, and we generate the EPScript and key table you paste into EUD Editor 3. Players get a short code when they save and type it back to restore progress. No launcher, no external program — a replacement for what SCA did, built into the map itself.
A leaderboard, included
Every generated system comes with a leaderboard on your map's page. Players submit the same code the game gave them, the website decodes it, and their standing appears. You pick which value ranks it.
A real presence for your work
Projects are tied to a Battle.net identity, not an anonymous upload. Posting a new version updates the listing in place and lifts it to the top of the feed, so there is always exactly one current entry instead of a pile of near-duplicates.
Save/Load System
When SCA Launcher went away, every map that relied on it lost the ability to save — and a map built around long-term progress stops making sense once players cannot keep any of it. This puts save and load back somewhere they cannot be taken away again: inside the map file. It is ordinary trigger logic running in StarCraft, so there is nothing to install, nothing attached to the game, and no external program left to break or be shut down.
Putting it in your map →Ownership and conduct
Impersonation and posting someone else's work as your own are bannable. If you want to add a well-known map you did not make, use Public Map upload — it is not tied to your account, and you can credit the real author. SCRMaps is community-run and free to use, funded by advertising rather than by charging you. We run no trackers or analytics of our own.
Frequently asked questions
Select a question to read the answer.
What is SCRMaps, in one sentence?
SCRMaps is a home for StarCraft: Remastered map creators to showcase the maps they're actively making, under a verified identity, with a feed, comments, and a portfolio built around them - not a bulk archive of every map file that has ever existed.
How is this different from other StarCraft map databases?
Most map sites that exist today are built to be searchable archives - huge collections of files anyone can browse or search by map name, usually uploaded with no reliable way to know who actually made a given map. That's a genuinely useful thing to have, and it's not what SCRMaps is trying to be. SCRMaps isn't a competition to host the most map files - it's a place for creators to be known for their work. Every project is tied to a real, verified Battle.net account, not an anonymous upload. The feed surfaces maps that are actively being developed right now, rather than burying new work under decades of unrelated uploads. It also solves a problem that comes with a pure archive: every new version of a map usually gets uploaded as its own separate file, so the same map ends up scattered across many near-identical listings with no single definitive 'latest' one. On SCRMaps, a project is one entity - uploading a new version updates it in place and bumps it to the top of the feed, so there's always exactly one current listing instead of a pile of duplicates from every version ever released. And creators get a real presence here - a profile, a portfolio, comments from players, and the ability to respond to them - none of which a pure file archive is built to offer.
What does SCRMaps store about me?
Four things, and that is the complete list: your username, your email address, the account identifier Blizzard issues when you sign in, and a hashed record of the IP address you signed in from. The email address exists only so we can return your account to you if Battle.net sign in ever stops working or you lose your Blizzard account - we never send newsletters or notifications to it, and we never share it. We do not ask for and do not store your real name, date of birth, phone number, postal address, payment or card details, government ID, or even your BattleTag. There is no password on your SCRMaps account, because sign in happens entirely on Blizzard's site. You are shown this list and asked to consent to it before you choose a username, and you can have all of it permanently erased at any time through the contact form.
Do I need to create a separate SCRMaps account?
No. You sign in with your existing Battle.net account - there is no separate password to create. The first time you sign in you choose a username and give us an email address, which we keep only so we can return your account to you if Battle.net sign in ever stops working. That is the whole sign-up.
Why does my username have to match what I use in-game?
Your BattleTag is not something you choose here, and it is not something we keep - Blizzard sends it when you sign in and we discard it immediately. What you do choose is a separate username during onboarding - and we ask that it matches the username you actually go by as a player and mapmaker, rather than something unrelated. That keeps your reputation in the community and your credit as a creator tied to one identity, so visitors can trust that a project posted under your username is genuinely yours.
Can I change my username later?
No. A username is permanent once chosen, because it is the credit attached to every map you post and the identity other players know you by - letting it change would let someone shed a reputation or take over a name others recognise. If you truly need a different one, deleting your account frees the name immediately, but be aware that deletion also permanently removes your projects, legacy maps, comments and leaderboard entries.
What's the difference between a Project and a Legacy Map?
A Project is something you're actively working on - uploading a new version bumps it back to the top of the feed, so it acts like a live devlog. A Legacy Map is for finished or inactive work you made in the past - maybe from years ago - that you want preserved on your profile as part of your track record, without it competing for attention against maps you're currently developing.
Why did my project jump back to the top of the list?
That happens automatically whenever you upload a new version. It's the core mechanic behind the feed - it's meant to surface what's actively being worked on right now, not just what was posted first or has the most downloads.
Can people comment on my map? Can I respond to them?
Yes. Anyone with an account can leave a comment on your project, and as the creator, you can post one reply to any comment - useful for answering a question, thanking someone, or addressing feedback publicly.
Is there a file size limit? What if my map is too large to upload?
Yes, there's a per-file cap, and a combined storage quota across everything you post. If your map is too large to upload directly, you can post an external download link (Google Drive, Dropbox, etc.) instead of a file - visitors clicking Download will be sent straight there.
Can I upload a map I didn't make myself?
Only through the dedicated Public Map upload feature in your dashboard - that's built specifically for maps you didn't make yourself, and it isn't associated with your account at all (no comments, no portfolio credit), though you can optionally credit the real creator's name if you know it. Posting someone else's work as your own Project or Legacy Map - claiming authorship of a map you didn't make - remains a bannable offense, since the whole premise of those two content types is that a listing posted under your username is genuinely your own work.
What if I find my own map posted by someone else without permission?
Use the report feature on the listing, or reach out through our Contact page. We'll investigate and remove content that violates our ownership policy.
Can I edit a project after I've posted it, or fix a mistake?
Yes - you can edit your project's title, description, and links from your dashboard at any time, and upload a new file or link whenever you have an update.
Is SCRMaps free? Do you show ads or sell my data?
SCRMaps is free to use and always will be, and it is funded by advertising - you will see ads from Google AdSense on the site. Google selects those ads itself, from the content of the page and from data it has collected about your browsing elsewhere, so some of them may be targeted. We do not do that targeting and we give Google nothing to do it with: we run no trackers or analytics of our own, we build no advertising profiles, and none of your account data - username, email, Battle.net identifier, hashed IP - is ever passed to Google or any advertiser. We do not sell your information to anyone. You can turn personalised ads off at adssettings.google.com; see our Privacy Policy, Section 6, for the full detail.
Is SCRMaps affiliated with Blizzard Entertainment?
No. SCRMaps is an independent, fan-operated project built by and for the community. It is not affiliated with, endorsed by, or sponsored by Blizzard Entertainment, Inc.
Who moderates SCRMaps?
SCRMaps is community-run. Reports are reviewed by moderators, and accounts that violate our ownership or conduct policies can be banned. See our Terms of Service for the full rules.
What data does SCRMaps get from Blizzard, and what does it keep?
Blizzard sends back exactly two things when you sign in: your BattleTag and an account identifier. We keep only the second one. Your BattleTag is discarded at the moment you sign in and is never written to our database - if you look yourself up in our data, it simply is not there. The account identifier we do keep is an opaque number that contains no personal information; it exists for one reason, which is so that signing in again returns you to your own account rather than creating a new one. We access Battle.net under Blizzard's Developer API Terms of Use, which cap how long data pulled from their APIs may be kept at 30 days. Rather than store your BattleTag and expire it on a timer, we chose not to store it at all. We also request only the minimum permission needed to confirm who you are (the "openid" scope) - we never request or receive your characters, match history, profiles or purchases - we do not keep the access tokens Blizzard issues during sign in, we never see your password, and we do not sell or transfer anything obtained from Blizzard's APIs to advertisers or data brokers. The full statement is in section 4 of our Privacy Policy.
Is signing in with Battle.net safe? Will SCRMaps see or steal my password?
No - SCRMaps never sees your password, full stop. Clicking "Sign in with Battle.net" takes you to Blizzard's own official sign in page, on their own domain, where you enter your credentials directly with Blizzard - not with us. Once you're signed in there, Blizzard sends SCRMaps back only your BattleTag and an account ID, nothing else - and of those two we keep only the account ID, never the BattleTag. This is the same technology behind "Sign in with Google" or "Sign in with Discord" buttons you've likely used elsewhere - the entire point of it is that a third-party site like ours structurally cannot see or store your password, unlike a phishing page that fakes a login form on its own site to capture what you type. If you want to double-check for yourself: watch the address bar when you click Sign In - it should show an actual battle.net domain before you ever type your password. If it doesn't, stop and don't enter anything.
Can I sign in with an email address instead?
No. Battle.net is the only way in. We do ask for an email address after you sign in, but it is a recovery address rather than a way to log in - it exists so we can return your account to you if Battle.net sign in ever stops working or you lose your Blizzard account. We never send newsletters or notifications to it.
What's a Public Map, and how is it different from a Project or Legacy Map?
A Public Map is for adding a map to the Map Database that you didn't create yourself - useful for well-known community maps that were never uploaded by their original author. Unlike a Project or Legacy Map, it isn't tied to your account: it has no comments, doesn't appear on your profile, and doesn't credit you as the creator. You can optionally enter the actual creator's name if you know it, shown in the Map Database's Creator column. If the real creator later wants it under their own name, they can claim it from the map's page once they've posted their own Project or Legacy Map for it.
