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Changing what units can do

Hit points, damage, range, cost - all editable here, with no EUD involved.

2 min read

This is the biggest reason a UMS map feels unlike the original: unit statistics can be changed per map in ScmDraft 2. EUD is needed to change them *during* a game; starting from different values is done here.

What you can change per map
체력·실드·마나 최대치Maximum hit points, shields and energy - how tough a unit is.
공격력과 공격 속도Damage and cooldown, set per weapon; some units have separate ground and air weapons.
사거리Range - you can turn a melee unit into a ranged one.
이동 속도Movement speed, which changes the feel more than anything else.
가격과 생산 시간Cost and build time - your price list, if shops are built from production.
유닛 이름The displayed name, which is also the name your triggers reference.

Upgrades are configurable in the same way: how much a level adds and how many levels exist. That is where the pattern of handing out upgrades as level rewards comes from.

Changing statistics resets your balance intuition - everything you knew from the original stops applying. Change a little and play it rather than making large jumps.

Unit names are what triggers and EPScript reference, so do not change them once the map is under way. One altered name breaks every trigger that used it, and in an EUD map the compile fails outright.

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