SCRMaps
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Creating locations

Deciding what parts of the map a trigger can point at - the resource a real map uses most.

2 min read

A location is a named rectangle on the map, and the only way a trigger can refer to a place - so you make one wherever you will need one. Open a real map and you will find dozens, sometimes hundreds.

Locations by purpose
구역Wide areas - hunting ground, town, boss room. Bring asks whether someone is inside.
발판Pads - small squares for shops or class changes, where standing on them does something.
스폰Spawn points - kept small so units appear exactly where you want.
이동용Movable - snapped onto a unit by a trigger; skill ranges are the usual case.
AnywhereThe built-in location covering the whole map; you do not create this one.

Movable locations need particular care, because their size is the effect's range. MoveLocation moves a location but never resizes it, so tuning a skill's range means coming back to the editor and redrawing the rectangle.

If several triggers move the same location they overwrite each other. Give every skill and every purpose its own. This is why the count climbs quickly - and climbing is correct.

The names are what your triggers will use. Name them clearly from the start and do not rename them - triggers refer to them by name, so a rename breaks every one that used it. Numbering them, Buy 1 and Buy 2, also makes triggers easy to copy later.

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