SCRMaps
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Compiling

Keeping the source and the output apart.

2 min read

A map with EUD has to be compiled in EUD Editor 3 to produce a working .scx. The source map and the compiled map are different files, and confusing them is where beginners lose the most work.

  1. 1Open the source .scx as a project.
  2. 2Check that the EPScript is in TE and any plugin configuration is in Plugin.
  3. 3Compile. If it fails, the message carries a line number.
  4. 4Use the output for distribution. Never edit that file again.

A large share of compile errors are unit name mismatches. Every name the script references must exist in ScmDraft's unit list, character for character.

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