Warbible RPGChapter VI
Crime & Confinement
Going after other players comes with a price.
Commit a Crime
Killing a player grants 2,000 crime points. Steal grants 20,000, but only when an item is actually taken.
Get Arrested
Carrying crime points near a Police player gets you arrested and thrown in jail.
Serve Time
In jail, crime points drop by 1 per second — once they hit 0, you're released automatically.
Instant Release
A Lawyer's Bail skill can spring you loose immediately, no matter how much time is left.
The Crime column on the Hall of Fame is this figure. Dying also costs you 15% of the money you are carrying, whether or not anyone killed you.