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Warbible RPGChapter VI

Crime & Confinement

Going after other players comes with a price.

  1. Commit a Crime

    Killing a player grants 2,000 crime points. Steal grants 20,000, but only when an item is actually taken.

  2. Get Arrested

    Carrying crime points near a Police player gets you arrested and thrown in jail.

  3. Serve Time

    In jail, crime points drop by 1 per second — once they hit 0, you're released automatically.

  4. Instant Release

    A Lawyer's Bail skill can spring you loose immediately, no matter how much time is left.

The Crime column on the Hall of Fame is this figure. Dying also costs you 15% of the money you are carrying, whether or not anyone killed you.