Beasts of the Field
Fifteen creatures stand between the first clearing and the boss doors. Each is worth more than the last, and each hits harder for it.
1Roach1001071.19/s10.060.81.61632
2Frog12002581.59/s722.44.84896
3Deq25004581.59/s72612120240
4Bat55006040.79/s729.218.4184368
5Scorpion75007540.79/s9613.627.2272544
6Aron1,300090+481.59/s60.7820.440.8408816
7RadRobot3,0004015071.19/s9530.861.66161,232
8Jan4,0005085×3+471.19/s9646929201,840
9Metang6,0006019071.19/s9669.2138.41,3842,768
10Kargor6,0007022071.19/s1081042082,0804,160
11BigBlue8,0008025040.79/s96156.4312.83,1286,256
12Fighter10,0009028071.19/s108235.6471.24,7129,424
13Shari20,00010034071.19/s723547087,08014,160
14PowerMech30,00011040071.19/s10105601,12011,20022,400
15Devil36,000120500102.38/s71.888001,60016,00032,000
The smaller figure beside EXP and money is what Lawyer and Police and Thief and Summoner and Mercenary receive — their kill bonus doubles both.
Attack speed and range are scored 1-10 so the rows can be compared at a glance, with the real figure in small type beside each. The scale is calibrated per table, so an 8 under Weapons is not an 8 under Bosses. The +n beside damage is what one StarCraft upgrade level adds; one weapon upgrade level grants 15 of them, so level 17 is 255. ×2 means the swing lands twice.
Allies share in a kill whatever their class: 120 money and 1 EXP per 10 killscore. Killscore settles in tens, and anything under ten carries over rather than being lost.