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Warbible RPGChapter IV

Beasts of the Field

Fifteen creatures stand between the first clearing and the boss doors. Each is worth more than the last, and each hits harder for it.

NameHPArmorDamageAttacks/sRangeEXPMoney
1Roach1001071.19/s10.060.81.61632
2Frog12002581.59/s722.44.84896
3Deq25004581.59/s72612120240
4Bat55006040.79/s729.218.4184368
5Scorpion75007540.79/s9613.627.2272544
6Aron1,300090+481.59/s60.7820.440.8408816
7RadRobot3,0004015071.19/s9530.861.66161,232
8Jan4,0005085×3+471.19/s9646929201,840
9Metang6,0006019071.19/s9669.2138.41,3842,768
10Kargor6,0007022071.19/s1081042082,0804,160
11BigBlue8,0008025040.79/s96156.4312.83,1286,256
12Fighter10,0009028071.19/s108235.6471.24,7129,424
13Shari20,00010034071.19/s723547087,08014,160
14PowerMech30,00011040071.19/s10105601,12011,20022,400
15Devil36,000120500102.38/s71.888001,60016,00032,000

The smaller figure beside EXP and money is what Lawyer and Police and Thief and Summoner and Mercenary receive — their kill bonus doubles both.

Attack speed and range are scored 1-10 so the rows can be compared at a glance, with the real figure in small type beside each. The scale is calibrated per table, so an 8 under Weapons is not an 8 under Bosses. The +n beside damage is what one StarCraft upgrade level adds; one weapon upgrade level grants 15 of them, so level 17 is 255. ×2 means the swing lands twice.

Allies share in a kill whatever their class: 120 money and 1 EXP per 10 killscore. Killscore settles in tens, and anything under ten carries over rather than being lost.