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Offsets: CUnit

The address of everything one unit holds for itself: current hit points, owner, position, spells.

Explained in: Structure offsets: one unit's own data

A structure offset is data each unit holds for itself. The addresses below are unit 0's; unit i is this plus 0x150 * i. The lesson covers the idea.

Check the SC:R support level before using one. An address marked Unsupported throws EUD ERROR on Remastered, which is where code copied from 1.16.1-era material usually dies.

CUnit
CUnit - Irradiate Player ID0x59CDC8 · EPD 19097 · 1B × 1 · SC:R Supported — Player ID who irradiated the unit.
CUnit - Matrix Timer0x59CDBC · EPD 19094 · 1B × 1 · SC:R Supported — The amount of time remaining for matrix by a science vessel.
CUnit - Maelstorm Timer0x59CDCC · EPD 19098 · 1B × 1 · SC:R Supported — The remaining time that a unit has before Maelstorm wears off.
CUnit - Irradiate Timer0x59CDC0 · EPD 19095 · 1B × 1 · SC:R Supported — The amount of time remaining for irradiate by a science vessel.
CUnit - Carrier/Reaver - In Hangar Count0x59CD70 · EPD 19075 · 1B × 1 · SC:R Supported — Amount of units in hangar. Also: Scarab/Interceptor - pointer to next scarab/interceptor Beacon - Flag spawn frame Building - Tech type/upgrade type/larva timer/landing timer Worker - Target resource CUnit pointer
CUnit - Vulture - Spider Mines0x59CD68 · EPD 19073 · 1B × 1 · SC:R Supported — The amount of spider mines that a vulture has left. Also: Carrier/Reaver - Pointer to first CUnit inside the hangar Scarab/Interceptor - Pointer to parent Beacon - Unknown Building - Addon CUnit pointer Worker - Powerup CUnit pointer
CUnit - Remaining Build Time0x59CD54 · EPD 19068 · 2B × 1 · SC:R Supported — The remaining time before a building is constructed.
CUnit - Position Coordinates0x59CCD0 · EPD 19035 · 2B × 2 · SC:R Supported — The coordinates of a unit on the map (X + 65536*Y).
CUnit - Halt X Coordinate0x59CCD4 · EPD 19036 · 4B × 1 · SC:R Supported — The X coordinate of a unit on the map (*256).
CUnit - Halt Y Coordinate0x59CCD8 · EPD 19037 · 4B × 1 · SC:R Supported — The Y coordinate of a unit on the map (*256).
CUnit - Rally - Rally Coordinates0x59CDA0 · EPD 19087 · 2B × 2 · SC:R Supported — The coordinates of a rally from a building (X + 65536*Y) 0x0000FFFF - X coordinate 0xFFFF0000 - Y coordinate For pylons: Previous Psi Provider (CUnit pointer)
CUnit - HP0x59CCB0 · EPD 19027 · 4B × 1 · SC:R Supported — Amount of HP that a unit currently has. Value displayed in-game is divided by 256. For example, a Marine that has 40 HP in-game would have 10240 or 0x2800 HP in memory. Offset from unit index address: 0x08 Unit Index 0 HP = 0x0059CCA8 + 0x08 = 0x0059CCB0 Unit Index 1 HP = 0x00628298 + 0x08 = 0x006282A0 Unit Index 2 HP = 0x00628148 + 0x08 = 0x00628150 Example: Regenerate HP for unit at index 2 to a max of 100 HP Unit Index 2 HP = 0x00628148 + 0x08 = 0x00628150 Trigger("Player 1"){ Conditions: // HP is less than 100 MemoryAddr(0x628150, At most, 25599); Actions: // Add 16/256 HP MemoryAddr(0x628150, Add, 16); Preserve Trigger(); } //-----------------------------------------------------------------// Trigger("Player 1"){ Conditions: // HP is over 100 MemoryAddr(0x628150, At least, 25601); Actions: // Set to 100 HP MemoryAddr(0x628150, Set To, 25600); Preserve Trigger(); }
CUnit - Shield Points0x59CD08 · EPD 19049 · 4B × 1 · SC:R Supported — The amount of shield points that a unit have (*256).
CUnit - Unused 0x08C0x59CD34 · EPD 19060 · 2B × 1 · SC:R Supported
CUnit - Flingy Acceleration0x59CCF0 · EPD 19043 · 2B × 1 · SC:R Supported
CUnit - Player ID0x59CCF4 · EPD 19044 · 1B × 1 · SC:R Supported — The owner of the cunit. Mask: 0x000000FF *1 P1: 00 P2: 01 P3: 02 etc.
CUnit - Order Target Unit0x59CD04 · EPD 19048 · 4B × 1 · SC:R Supported — The unit targeted by another unit (Index Pointer).
CUnit - Order Coordinates0x59CD00 · EPD 19047 · 2B × 2 · SC:R Supported — The coordinates of an order given to a unit (X + 65536*Y) Advice: use a trigger duplicator. X: *1 Mask: 0x0000FFFF Y: *65536 Mask: 0xFFFF0000
CUnit - Main Order Timer0x59CCFC · EPD 19046 · 1B × 1 · SC:R Supported — A timer for orders. An example would be the time left before a worker harvest the gas from a mine or transport unloading.
CUnit - Cooldown0x59CCFD · EPD 19046 (+1) · 1B × 3 · SC:R Supported — The firing rate (or cooldown) for ground weapons (*256). 0x0059CCFD The firing rate (or cooldown) for air weapons (*65536). 0x0059CCFE The casting rate (or cooldown) for spells (*16777216). 0x0059CCFF
CUnit - Main Order ID0x59CCF5 · EPD 19044 (+1) · 1B × 1 · SC:R Supported — Specification of type of order given. See http://www.staredit.net/wiki/index.php?title=Orders.dat_Entry_Listing Mask: 0x0000FF00 *256
CUnit - Main Order State0x59CCF6 · EPD 19044 (+2) · 1B × 1 · SC:R Supported — Additional order (*65536) information. More extensive testing is necessary. BWAPI doc: 0x01 Moving/Following Order 0x02 No collide (Larva)? 0x04 Harvesting? Working? 0x08 Constructing Stationary Note: I don't actually think these are flags
CUnit - Order Signal0x59CCF7 · EPD 19044 (+3) · 1B × 1 · SC:R Supported — Additional order (*16777216) information. Set by iscript. BWAPI doc: 0x01 Update building graphic/state 0x02 Casting spell 0x04 Reset collision? Always enabled for hallucination... 0x10 Lift/Land state Potential Link: https://github.com/bwapi/bwapi/blob/master/Documentation/dox/orders.dox
CUnit - Sprite0x59CCB4 · EPD 19028 · 4B × 1 · SC:R Supported — Pointer to CSprite. Contains the graphics of the unit.
CUnit - Carrier/Reaver - Out Hangar Count0x59CD71 · EPD 19075 (+1) · 1B × 1 · SC:R Supported — The amount of interceptors that a carrier has (*256). Also: Building - Upgrade type
CUnit - Building - Larva Spawn Timer0x59CD72 · EPD 19075 (+2) · 1B × 1 · SC:R Supported — The remaining time left before a larva is created on buildings (*65536).
CUnit - Building - Landing Timer0x59CD73 · EPD 19075 (+3) · 1B × 1 · SC:R Supported — Detects if a Terran building is landing (*16777216).
CUnit - Stim Timer0x59CDBD · EPD 19094 · 1B × 1 · SC:R Supported — The amount of time remaining (*256) for the stim effect applied to a marine or firebat.
CUnit - Ensnare Timer0x59CDBE · EPD 19094 (+2) · 1B × 1 · SC:R Supported — The amount of time remaining (*65536) to ensure by a queen, infested Kerrigan. Initialised to 75 (4915200). Timers decay 1 tick per 8 frames, so 75 / 2.9762 = 25.2 RL seconds on Fastest. 75 timer * 8 frame * 0.042 seconds (Which is MS)
CUnit - Lockdown Timer0x59CDBF · EPD 19094 (+3) · 1B × 1 · SC:R Supported — The amount of time remaining (*16777216) for lockdown by a ghost. Initialised to 131 (2,197,815,296). Timers decay 1 tick per 8 frames, so 131 / 2.9762 = 44.02 RL seconds on Fastest.
CUnit - Stasis Timer0x59CDC1 · EPD 19095 (+1) · 1B × 1 · SC:R Supported — The amount of time remaining (*256) for stasis by a arbiter.
CUnit - Storm Timer0x59CDC3 · EPD 19095 (+3) · 1B × 1 · SC:R Supported — If a unit is under storm (*16777216)
CUnit - Blind State0x59CDCB · EPD 19097 (+3) · 1B × 1 · SC:R Supported — Detects if a unit has been blinded (*16777216) by a medic.
CUnit - Button Set0x59CD3C · EPD 19062 · 2B × 1 · SC:R Supported — The current button set of a unit.
CUnit - Order Queue Count0x59CD2C · EPD 19058 · 1B × 1 · SC:R Supported — The number of queued orders a unit currently has.
CUnit - Rally - Rally Unit0x59CDA4 · EPD 19088 · 4B × 1 · SC:R Supported — The unit that a building set their rally to (CUnit pointer). For pylons: Next Psi Provider (CUnit pointer)
CUnit - Is Healing0x59CDAF · EPD 19090 (+3) · 1B × 1 · SC:R Supported — Detects if a unit is currently being healed (*16777216).
CUnit - Remove Timer0x59CDB8 · EPD 19093 · 2B × 1 · SC:R Supported — When this timer equals 0, the following are destroyed: hallucinations Swarm Disruption Web Broodlings Could be more?
CUnit - Plague Timer0x59CDC2 · EPD 19095 (+2) · 1B × 1 · SC:R Supported — Detects if a unit has been plagued by defiler (*65536)
CUnit - Unit beingBuilt0x59CD94 · EPD 19084 · 4B × 1 · SC:R Unsupported — The current unit that's being produced from a building. For a better description of what this does, more testing is necessary.
CUnit - Acid Spore 1/90x59CDCF · EPD 19098 (+3) · 1B × 1 · SC:R support level not stated — See Description [SCR: Other acid spore timers are NOT supported and give EUD errors on access] Timer for 1st of 9 acid spores applied to a unit (*16777216) Initialised to 150 (2,516,582,400). Timers decay 1 tick per 8 frames, so 150 / 2.9762 = 50.4 RL seconds on Fastest. This is the timer for the first acid spore that hits a target, you can reduce the value and the spore will decay quickly as expected. When a 2nd spore is applied that timer is recorded separately and independently. The first spore will decay as per its timer and the 2nd one decays based on its timer.
CUnit - Acid Spore 2/90x59CDD0 · EPD 19099 · 1B × 1 · SC:R Unsupported — Timer for 2nd of 9 acid spores applied to a unit Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Acid Spore Count0x59CDCE · EPD 19098 (+2) · 1B × 1 · SC:R Supported — The amount of Acid Spores applied to a unit (*65536). This value is incremented when a spore timer becomes non-0, and decremented when a spore timer becomes 0. It represents the extra damage (+1) and weapon cooldown (+12.5% per spore) inflicted on the current unit, and controls which overlay graphic to display and the green "Acid Spore (x)" rank string. Artificially decrementing this value can result in an underflow wrap-around to 255 if a spore timer subsequently decrements to 0. Unfortunately the code to remove the graphical overlay is tied to the last spore timer decrementing to 0, so simply setting this value back to 0 does not remove the graphical overlay. The best approach is to detect if the value is at least 10, then set the value to 1 and set sporeTimer[1] to 1, so that when it decrements the graphical overlay will be removed.
CUnit - Acid Spore 3/90x59CDD1 · EPD 19099 (+1) · 1B × 1 · SC:R Unsupported — Timer for 3rd of 9 acid spores applied to a unit (*256) Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Acid Spore 4/90x59CDD2 · EPD 19099 (+2) · 1B × 1 · SC:R Unsupported — Timer for 4th of 9 acid spores applied to a unit (*65536) Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Acid Spore 5/90x59CDD3 · EPD 19099 (+3) · 1B × 1 · SC:R Unsupported — Timer for 5th of 9 acid spores applied to a unit (*16777216) Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Acid Spore 6/90x59CDD4 · EPD 19100 · 1B × 1 · SC:R Unsupported — Timer for 6th of 9 acid spores applied to a unit Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Acid Spore 7/90x59CDD5 · EPD 19100 (+1) · 1B × 1 · SC:R Unsupported — Timer for 7th of 9 acid spores applied to a unit (*256) Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Acid Spore 8/90x59CDD6 · EPD 19100 (+2) · 1B × 1 · SC:R Unsupported — Timer for 8th of 9 acid spores applied to a unit (*65536) Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Acid Spore 9/90x59CDD7 · EPD 19100 (+3) · 1B × 1 · SC:R Unsupported — Timer for 9th of 9 acid spores applied to a unit (*16777216) Refer to http://farty1billion.dyndns.org/EUDdb/?pg=entry&id=595
CUnit - Repulse Angle0x59CDF5 · EPD 19108 (+1) · 1B × 1 · SC:R Supported — Updated when the air unit is being pushed (*256). Need more testing. Set entire Player ID to 0 to remove air repulsion for the CUnit.
CUnit - Drift X0x59CDF6 · EPD 19108 (+2) · 1B × 1 · SC:R Supported — For air units when they're pushed (*65536) on X-axis. Formula from BWAPI: (mapsizex/1.5 max) Need more testing.
CUnit - Drift Y0x59CDF7 · EPD 19108 (+3) · 1B × 1 · SC:R Supported — For air units when they're pushed (*16777216) on Y-axis. Formula from BWAPI: (mapsizex/1.5 max) Need more testing.
CUnit - Matrix Damage Absorption0x59CDBA · EPD 19093 (+2) · 2B × 1 · SC:R Supported — The amount of damage the matrix has absorbed (*16777216).
CUnit - Flingy Movement Type0x59CCCF · EPD 19034 (+3) · 1B × 1 · SC:R Supported — The type of movement that the unit use (*16777216).
CUnit - Flingy ID0x59CCCC · EPD 19034 · 2B × 1 · SC:R Supported — The Flingy ID of the unit.
CUnit - Flingy Turn Radius0x59CCCA · EPD 19033 (+2) · 1B × 1 · SC:R Supported — "The unit flips out when this is frozen on a specific value. It will have difficulty turning, and will usually be seen walking diagonally instead of facing the direction it is actually walking towards." -Roy
CUnit - Movement Flags0x59CCC8 · EPD 19033 · 1B × 1 · SC:R Supported — Flags that enable/disable certain movement. Need more testing. 0x01 - Ordered at least once 0x02 - Accelerating 0x04 - Breaking 0x08 - Starting attack 0x10 - Moving 0x20 - Lifted 0x40 - Unknown 0x80 - Always zero
CUnit - Next Target Waypoint0x59CCC4 · EPD 19032 · 4B × 1 · SC:R Unsupported — 0x0000FFFF x-coord 0xFFFF0000 y-coord The desired position (bwapi) "When this is set to a certain point, a unit will face in the direction of that point while it idles. This has no effect on the unit when it's moving. By default, it was on the current position of the Marine. When the unit is attacking another unit, this point is set to the unit's target. This is likely used to make a unit face its target when attacking." -Roy
CUnit - Move Acceleration0x59CCE0 · EPD 19039 · 4B × 1 · SC:R Supported — CUnit.current_speed1 Related to turning and from observations, it is apparent that this is similar (or the same) to the move speed of a unit.
CUnit - Move Speed0x59CCE4 · EPD 19040 · 4B × 1 · SC:R Supported — CUnit.current_speed2 The speed that the unit is currently moving at. An example of this in use would be to tell the difference between a marine that is using Stim Packs and a marine that is not using Stim Packs.
CUnit - Move Speed On X-Axis0x59CCE8 · EPD 19041 · 4B × 1 · SC:R Supported — CUnit.current_speed.x The speed that the unit is currently moving at on the X-Axis (Left = Negative, Right = Positive). An example of this would be to detect if a unit is absolutely moving towards the right (not diagonally).
CUnit - Move Speed On Y-Axis0x59CCEC · EPD 19042 · 4B × 1 · SC:R Supported — CUnit.current_speed.y The speed that the unit is currently moving at on the Y-Axis (Up = Negative, Down = Positive). An example of this in use would be to tell if a unit is going absolutely down (not diagonally).
CUnit - Order Unit Type0x59CCF8 · EPD 19045 · 2B × 1 · SC:R Supported — 228 = none?
CUnit - Status Flags0x59CD84 · EPD 19080 · 4B × 1 · SC:R Supported — https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/UnitStatusFlags.h 0x00000001 - Completed 0x00000002 - GroundedBuilding (Building on the ground) 0x00000004 - In Air 0x00000008 - Disabled (Protoss unpowered) 0x00000010 - Burrowed 0x00000020 - In Building 0x00000040 - In Transport 0x00000080 - Unknown (Target acquisition) 0x00000100 - Requires detection 0x00000200 - Cloaked 0x00000400 - Doodad State thing 0x00000800 - Cloaking for free (no energy to cloak) 0x00001000 - Cannot receive orders 0x00002000 - NoBrkCodeStart (Iscript) 0x00004000 - Unknown 0x00008000 - Cannot Attack (unknown) 0x00010000 - Is A Unit 0x00020000 - Is A Building 0x00040000 - Ignore Tile Collision 0x00080000 - Unknown 0x00100000 - Is Normal (set for normal units, not set for hallucinated units) 0x00200000 - No Collide 0x00400000 - unknown 0x00800000 - Is Gathering 0x01000000 - unknown 0x02000000 - unknown (turret related) 0x04000000 - Invincible 0x08000000 - Holding Position 0x10000000 - Speed Upgrade 0x20000000 - Cooldown Upgrade 0x40000000 - Is Hallucination (set for hallucinated units, not set for normal units) 0x80000000 - Is Self Destructing (Set for when the unit is self-destructing (scarab, scourge, infested terran)) Offset from CUnit Base: 0xDC (= 0x0059CD84 - 0x0059CCA8)
CUnit - Resource - Resource Count0x59CD78 · EPD 19077 · 2B × 1 · SC:R Supported — Amount of Resource if its Mineral Field or Vespene Gayser Also: Nydus - Exit unit Ghost - Nuke dot sprite Pylon - Power overlay Nuke Silo - Attached nuke Powerup - Origin Coords Gatherer - Harvst target unit Hatchery? - Harvest Value
CUnit - Resource - Gatherer Queue Count0x59CD7B · EPD 19077 (+3) · 1B × 1 · SC:R Supported — as named in bwapi, or "Boolean on whether is extracted-added by jehn" ???
CUnit - Worker - Previous Harvest Unit0x59CD7C · EPD 19078 · 4B × 1 · SC:R Supported — CUnit pointer "When there is a gather conflict" (bwapi) "It is taken to wait unit the next" (jehn) Also: Resource - Next gatherer Silo - Ready
CUnit - Worker - Harvest Target Unit0x59CD78 · EPD 19077 · 4B × 1 · SC:R Supported — CUnit pointer to harvested mineral/geyser Also: Resource - Resource count/iscript/queue count Nydus - Exit unit Ghost - Nuke dot sprite Pylon - Power overlay Nuke Silo - Attached nuke Powerup - Origin Coords Hatchery? - Harvest Value
CUnit - Unit Type0x59CD0C · EPD 19050 · 2B × 1 · SC:R Supported
CUnit - Current Direction 10x59CCC9 · EPD 19033 (+1) · 1B × 1 · SC:R Supported — 256 directions starting from the top going clockwise. 0x0000FF00 - *256
CUnit - Velocity Direction 10x59CCCB · EPD 19033 (+3) · 1B × 1 · SC:R Supported — This usually only differs from the currentDirection field for units that can accelerate and travel in a different direction than they are facing. For example Mutalisks can change the direction they are facing faster than then can change the direction they are moving.
CUnit - Flingy Top Speed0x59CCDC · EPD 19038 · 4B × 1 · SC:R Supported
CUnit - Current Direction 20x59CCF2 · EPD 19043 (+2) · 1B × 1 · SC:R Supported — The direction a unit is currently facing (*65536) THIS SHIT UPDATES WITH IDLE ANIMATION (GHOSTS/MARINES/FIREBATS ETC)
CUnit - Velocity Direction 20x59CCF3 · EPD 19043 (+3) · 1B × 1 · SC:R Supported — The direction a unit is currently facing (*16777216). Up Least 0 Most 16777215 Up-Right Least 536870912 Most 553648127 Right Least 1073741824 Most 1090519039 Down-Right Least 1610612736 Most 1627389951 Down Least 2147483648 Most 2164260863 Down-Left Least 2684354560 Most 2701131775 Left Least 3221225472 Most 3238002687 Up-Left Least 3758096384 Most 3774873599
CUnit - Order Queue Timer0x59CD2D · EPD 19058 (+1) · 1B × 1 · SC:R Supported — BWAPI doc: counts/cycles down from from 8 to 0 (inclusive). See also [Cycle Counter].
CUnit - Unknown 0x0860x59CD2E · EPD 19058 (+2) · 1B × 1 · SC:R Supported — Pathing related?
CUnit - Attack Notify Timer0x59CD2F · EPD 19058 (+3) · 1B × 1 · SC:R Supported
CUnit - Kill Count0x59CD37 · EPD 19060 (+3) · 1B × 1 · SC:R Supported — The kill count of a unit (*16777216).
CUnit - Rank Increase0x59CD36 · EPD 19060 (+2) · 1B × 1 · SC:R Supported — Adds to unit's base rank. (*65536)
CUnit - Is Cloaked0x59CD3E · EPD 19062 · 1B × 1 · SC:R Supported
CUnit - Movement State0x59CD3F · EPD 19062 · 1B × 1 · SC:R Supported — https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/Path.h // Names are official UM_Init = 0x00, UM_InitSeq = 0x01, UM_Lump = 0x02, UM_Turret = 0x03, UM_Bunker = 0x04, UM_BldgTurret = 0x05, UM_Hidden = 0x06, UM_Flyer = 0x07, UM_FakeFlyer = 0x08, UM_AtRest = 0x09, UM_Dormant = 0x0A, UM_AtMoveTarget = 0x0B, UM_CheckIllegal = 0x0C, UM_MoveToLegal = 0x0D, UM_LumpWannabe = 0x0E, UM_FailedPath = 0x0F, UM_RetryPath = 0x10, UM_StartPath = 0x11, UM_UIOrderDelay = 0x12, UM_TurnAndStart = 0x13, UM_FaceTarget = 0x14, UM_NewMoveTarget = 0x15, UM_AnotherPath = 0x16, UM_Repath = 0x17, UM_RepathMovers = 0x18, UM_FollowPath = 0x19, UM_ScoutPath = 0x1A, UM_ScoutFree = 0x1B, UM_FixCollision = 0x1C, UM_WaitFree = 0x1D, UM_GetFree = 0x1E, UM_SlidePrep = 0x1F, UM_SlideFree = 0x20, UM_ForceMoveFree = 0x21, UM_FixTerrain = 0x22, UM_TerrainSlide = 0x23
CUnit - Energy0x59CD4A · EPD 19065 (+2) · 2B × 1 · SC:R Supported — Amount of energy a unit has. (value*256) * 65536
CUnit - Previous HP0x59CD56 · EPD 19068 (+2) · 2B × 1 · SC:R Supported — The HP of the unit before it changed (example Drone->Hatchery, the Drone's HP will be stored here)
CUnit - Parasite Flags0x59CDC9 · EPD 19097 (+1) · 1B × 1 · SC:R Supported — Detects if a unit have been infected with a parasite (*256). Flags connected to player ID. Value is a sum of: P1: 256 P2: 512 P3: 1024 P4: 2048 P5: 4096 P6: 8192 P7: 16384 P8: 32768
CUnit - Cycle Counter0x59CDCA · EPD 19097 (+2) · 1B × 1 · SC:R Supported — Counts/cycles up from 0 to 7 inclusive (*65536)
CUnit - Unused Timer0x59CDCD · EPD 19098 (+1) · 1B × 1 · SC:R Supported — Potentially from Valkyrie Afterburner or Ultralisk Roar.
CUnit - Irradiated By0x59CDC4 · EPD 19096 · 4B × 1 · SC:R Supported — CUnit pointer to casting unit which irradiated this unit.
CUnit - Air Strength0x59CDE0 · EPD 19103 · 2B × 1 · SC:R Unsupported
CUnit - Ground Strength0x59CDE2 · EPD 19103 (+2) · 2B × 1 · SC:R Unsupported
CUnit - Previous Unit0x59CCA8 · EPD 19025 · 4B × 1 · SC:R Supported
CUnit - Next Unit0x59CCAC · EPD 19026 · 4B × 1 · SC:R Supported
CUnit - Target Pos0x59CCB8 · EPD 19029 · 2B × 2 · SC:R Supported — X + 65536*Y
CUnit - Target Unit0x59CCBC · EPD 19030 · 4B × 1 · SC:R Supported — CUnit target pointer
CUnit - Next Movement Waypoint0x59CCC0 · EPD 19031 · 2B × 2 · SC:R Unsupported — 0x0000FFFF x-coord 0xFFFF0000 y-coord The next way point in the path the unit is following to get to its destination. Equal to moveToPos for air units since they don't need to navigate around buildings or other units. (bwapi)
CUnit - Previous Player Unit0x59CD10 · EPD 19051 · 4B × 1 · SC:R Supported — Pointer to previous CUnit owned by the same player
CUnit - Next Player Unit0x59CD14 · EPD 19052 · 4B × 1 · SC:R Supported — Pointer to the next CUnit owned by the same player.
CUnit - Sub Unit0x59CD18 · EPD 19053 · 4B × 1 · SC:R Supported — Pointer to this unit's subunit CUnit.
CUnit - Order Queue Head0x59CD1C · EPD 19054 · 4B × 1 · SC:R support level not stated — (Unsupported?) Pointer to COrder
CUnit - Order Queue Tail0x59CD20 · EPD 19055 · 4B × 1 · SC:R support level not stated — (Unsupported?) Pointer to COrder.
CUnit - Auto-Target Unit0x59CD24 · EPD 19056 · 4B × 1 · SC:R Supported — Pointer to CUnit. The auto-acquired target (Note: This field is actually used for different targets internally, especially by the AI) (bwapi)
CUnit - Connected Unit0x59CD28 · EPD 19057 · 4B × 1 · SC:R Supported — Pointer to CUnit. Addon is connected to building (addon has conntected building, but not in other direction (officially "pAttached") (bwapi)
CUnit - Previous Unit Type0x59CD30 · EPD 19059 · 2B × 1 · SC:R support level not stated — (Unsupported?) Stores the type of the unit prior to being morphed/constructed (bwapi)
CUnit - Last Event Timer0x59CD32 · EPD 19059 (+2) · 1B × 1 · SC:R support level not stated — (Unsupported?) countdown that stops being recent when it hits 0 (bwapi)
CUnit - Last Event Color0x59CD33 · EPD 19059 (+3) · 1B × 1 · SC:R support level not stated — (Unsupported? 17 = was completed (train, morph), 174 = was attacked (bwapi)
CUnit - Last Attacking Player0x59CD38 · EPD 19061 · 1B × 1 · SC:R Supported — The player that last attacked this unit
CUnit - Secondary Order Timer0x59CD39 · EPD 19061 (+1) · 1B × 1 · SC:R Supported
CUnit - AI Action Flag0x59CD3A · EPD 19061 (+2) · 1B × 1 · SC:R Supported — Internal use by AI only (bwapi)
CUnit - User Action Flags0x59CD3B · EPD 19061 (+3) · 1B × 1 · SC:R Supported — Some flags that change when the user interacts with the unit 2 = issued an order 3 = interrupted an order 4 = self destructing (bwapi)
CUnit - Build Queue0x59CD40 · EPD 19063 · 2B × 5 · SC:R Supported — Queue of units to build. Note that it doesn't begin with index 0, but with #buildQueueSlot index. (bwapi)
CUnit - Build Queue Slot0x59CD4C · EPD 19066 · 1B × 1 · SC:R Supported — Index of active unit in #buildQueue. (bwapi)
CUnit - Uniqueness Identifier0x59CD4D · EPD 19066 (+1) · 1B × 1 · SC:R Supported — A byte used to determine uniqueness of the unit
CUnit - Secondary Order ID0x59CD4E · EPD 19066 (+2) · 1B × 1 · SC:R Supported — The order ID for passive orders such as Cloak, Build, ExpandCreep, cloaking field, etc.
CUnit - Building Overlay State0x59CD4F · EPD 19066 (+3) · 1B × 1 · SC:R Supported — 0 means the building has the largest amount of fire/blood (bwapi)
CUnit - HP Gain0x59CD50 · EPD 19067 · 2B × 1 · SC:R Supported — hp gained on construction or repair (bwapi)
CUnit - Loaded Unit Index0x59CD58 · EPD 19069 · 2B × 8 · SC:R Unsupported — (Unsupported?) Unit ID's (not pointers) of loaded units.
CUnit - Resource Type0x59CD88 · EPD 19081 · 1B × 1 · SC:R support level not stated — (Unsupported?) Resource being held by worker: 1 = gas 2 = ore (bwapi)
CUnit - Wireframe Randomizer0x59CD89 · EPD 19081 (+1) · 1B × 1 · SC:R support level not stated — (Unsupported?)
CUnit - Secondary Order State0x59CD8A · EPD 19081 (+2) · 1B × 1 · SC:R support level not stated — (Unsupported?)
CUnit - Recent Order Time0x59CD8B · EPD 19081 (+3) · 1B × 1 · SC:R support level not stated — (Unsupported?) Counts down from 15 to 0 when most orders are given, or when the unit moves after reaching a patrol location (bwapi)
CUnit - Visiblity Status0x59CD8C · EPD 19082 · 4B × 1 · SC:R support level not stated — (Unsupported?) Flags specifying which players can detect this unit (cloaked/burrowed) (bwapi)
CUnit - Secondary Order Position0x59CD90 · EPD 19083 · 2B × 2 · SC:R support level not stated — (Unsupported?) Unused according to bwapi. 0x0000FFFF x-coord 0xFFFF0000 y-coord
CUnit - Previous Burrowed Unit0x59CD98 · EPD 19085 · 4B × 1 · SC:R support level not stated — (Unsupported?) CUnit pointer to previous burrowed unit
CUnit - Next Burrowed Unit0x59CD9C · EPD 19086 · 4B × 1 · SC:R support level not stated — (Unsupported?) Pointer to CUnit of next burrowed unit
CUnit - Pathing Pointer0x59CDA8 · EPD 19089 · 4B × 1 · SC:R support level not stated — (Unsupported?) Pointer to pathing data.
CUnit - Pathing Collision Interval0x59CDAC · EPD 19090 · 1B × 1 · SC:R Supported — Unknown?
CUnit - Pathing Flags0x59CDAD · EPD 19090 (+1) · 1B × 1 · SC:R Supported — 0x01 = uses pathing 0x02 = ? 0x04 = ? (bwapi)
CUnit - Contour Bounds0x59CDB0 · EPD 19091 · 2B × 4 · SC:R support level not stated — (Unsupported?) a rect that specifies the closest contour (collision) points (bwapi) s16 left, s16 top, s16 bottom, s16 right ?
CUnit - Bullet Behavior 3x3 Attack0x59CDD8 · EPD 19101 · 2B × 1 · SC:R support level not stated — (Unsupported?) Counts up for the number of bullets shot by a unit using this weapon behaviour and resets after it reaches 12 (bwapi)
CUnit - AI Data0x59CDDC · EPD 19102 · 4B × 1 · SC:R support level not stated — (Unsupported?) Pointer to AI class
CUnit - Unit Finder0x59CDE4 · EPD 19104 · 4B × 4 · SC:R support level not stated — (Unsupported?) PID+0 left PID+1 right PID+2 top PID+3 bottom
CUnit - Repulse Unknown0x59CDF4 · EPD 19108 · 1B × 1 · SC:R Supported
CUnit - Carrier/Reaver - In Hangar0x59CD68 · EPD 19073 · 4B × 1 · SC:R Supported — CUnit pointer to first unit inside the hangar. Also: Vulture - Scarab count Scarab/Interceptor - Pointer to parent Beacon - Unknown Building - Addon CUnit pointer Worker - Powerup CUnit pointer
CUnit - Scarab/Interceptor - Parent Unit0x59CD68 · EPD 19073 · 4B × 1 · SC:R Supported — CUnit pointer to parent unit Also: Vulture - Spider mine count Carrier/Reaver - Pointer to first CUnit inside the hangar Beacon - Unknown Building - Addon CUnit pointer Worker - Powerup CUnit pointer
CUnit - Beacon - Unknown +000x59CD68 · EPD 19073 · 4B × 1 · SC:R Supported — Unknown ? Also: Vulture - Spider mine count Carrier/Reaver - Pointer to first CUnit inside the hangar Scarab/Interceptor - Pointer to parent Building - Addon CUnit pointer Worker - Powerup CUnit pointer
CUnit - Building - Addon0x59CD68 · EPD 19073 · 4B × 1 · SC:R Supported — CUnit pointer to addon. -- is this different from Connected Unit? Also: Vulture - Spider mine count Carrier/Reaver - Pointer to first CUnit inside the hangar Scarab/Interceptor - Pointer to parent Beacon - Unknown Building - Addon CUnit pointer Worker - Powerup CUnit pointer
CUnit - Worker - Powerup Unit0x59CD68 · EPD 19073 · 4B × 1 · SC:R Supported — CUnit pointer to the powerup carried by a worker Also: Vulture - Spider mine count Carrier/Reaver - Pointer to first CUnit inside the hangar Scarab/Interceptor - Pointer to parent Beacon - Unknown Worker - Powerup CUnit pointer
CUnit - Carrier/Reaver - Out Hanger0x59CD6C · EPD 19074 · 4B × 1 · SC:R Supported — CUnit pointer to first child outside the hangar Also: Scarab/Interceptor: pointer to previous Beacon: Unknown Building: Addon building type and upgrade/research time Worker: Target resource coordinates
CUnit - Scarab/Interceptor - Previous0x59CD6C · EPD 19074 · 4B × 1 · SC:R Supported — CUnit pointer to previous scarab/interceptor Also: Carrier/Reaver: pointer to first child outside the hangar Beacon: Unknown Building: Addon building type and upgrade/research time Worker: Target resource coordinates
CUnit - Beacon - Unknown +040x59CD6C · EPD 19074 · 4B × 1 · SC:R Supported — Unknown Also: Carrier/Reaver: pointer to first child outside the hangar Scarab/Interceptor: pointer to previous Building: Addon building type and upgrade/research time Worker: Target resource coordinates
CUnit - Building - Addon Building Type0x59CD6C · EPD 19074 · 2B × 1 · SC:R Supported — Also: Carrier/Reaver: pointer to first child outside the hangar Scarab/Interceptor: pointer to previous Beacon: Unknown Worker: Target resource coordinates
CUnit - Worker - Target Resource Coord0x59CD6C · EPD 19074 · 2B × 2 · SC:R Supported — 0x0000FFFF x-coordinate 0xFFFF0000 y-coordinate Also: Carrier/Reaver: pointer to first child outside the hangar Scarab/Interceptor: pointer to previous Beacon: Unknown Building: Addon building type and upgrade/research time
CUnit - Building - Upgrade/Research Time0x59CD6E · EPD 19074 (+2) · 2B × 1 · SC:R Supported
CUnit - Scarab/Interceptor - Next0x59CD70 · EPD 19075 · 4B × 1 · SC:R Supported — CUnit pointer to next scarab/interceptor Also: Carrier/Reaver - number of units in hangar Beacon - Flag spawn frame Building - Tech type/upgrade type/larva timer/landing timer Worker - Target resource pointer
CUnit - Beacon - Flag Spawn Frame0x59CD70 · EPD 19075 · 4B × 1 · SC:R Supported — flag beacons, the frame that the flag will spawn (bwapi) Also: Carrier/Reaver - number of units in hangar Scarab/Interceptor - pointer to next scarab/interceptor Building - Tech type/upgrade type/larva timer/landing timer Worker - Target resource pointer
CUnit - Building - Tech Type0x59CD70 · EPD 19075 · 1B × 1 · SC:R Supported — Also: Carrier/Reaver - number of units in hangar Scarab/Interceptor - pointer to next scarab/interceptor Beacon - Flag spawn frame Worker - Target resource pointer
CUnit - Worker - Target Resource Unit0x59CD70 · EPD 19075 · 4B × 1 · SC:R Supported — CUnit pointer Also: Carrier/Reaver - number of units in hangar Scarab/Interceptor - pointer to next scarab/interceptor Beacon - Flag spawn frame Building - Tech type/upgrade type/larva timer/landing timer
CUnit - Building - Upgrade Type0x59CD71 · EPD 19075 (+1) · 1B × 1 · SC:R Supported — Also: Carrier/Reaver - Out hangar count
CUnit - Scarab/Interceptor - In Hanger0x59CD74 · EPD 19076 · 1B × 1 · SC:R Supported — Boolean value? Also: Building - Creep timer Worker - Repair/resource timer
CUnit - Building - Creep Timer0x59CD74 · EPD 19076 · 1B × 1 · SC:R Supported — Also: Scarab/Interceptor - In hangar Worker - Repair/resource timer
CUnit - Worker - Repair/Resource Timer0x59CD74 · EPD 19076 · 2B × 1 · SC:R Supported — Also: Scarab/Interceptor - In hangar Building - Creep timer
CUnit - Building - Upgrade Level0x59CD75 · EPD 19076 (+1) · 1B × 1 · SC:R Supported
CUnit - Worker - Is Carring Something0x59CD76 · EPD 19076 (+2) · 1B × 1 · SC:R Supported
CUnit - Worker - Resource Carry Count0x59CD77 · EPD 19076 (+3) · 1B × 1 · SC:R Supported
CUnit - Nydus - Exit Unit0x59CD78 · EPD 19077 · 4B × 1 · SC:R Supported — CUnit pointer to connected exit Also: Resource - Resource count/iscript/queue count Ghost - Nuke dot sprite Pylon - Power overlay Nuke Silo - Attached nuke Powerup - Origin Coords Worker - Harvest target unit Hatchery? - Harvest Value
CUnit - Ghost - Nuke Dot Sprite0x59CD78 · EPD 19077 · 4B × 1 · SC:R Supported — Pointer to nuke dot CSprite Also: Resource - Resource count/iscript/queue count Nydus - Exit unit Pylon - Power overlay Nuke Silo - Attached nuke Powerup - Origin Coords Worker - Harvest target unit Hatchery? - Harvest Value
CUnit - Pylon - Power Overlay Sprite0x59CD78 · EPD 19077 · 4B × 1 · SC:R Supported — Pointer to overlay CSprite Also: Resource - Resource count/iscript/queue count Nydus - Exit unit Ghost - Nuke dot sprite Nuke Silo - Attached nuke Powerup - Origin Coords Worker - Harvest target unit Hatchery? - Harvest Value
CUnit - Nuke Silo - Attached Nuke0x59CD78 · EPD 19077 · 4B × 1 · SC:R Supported — CUnit pointer to attached nuke Also: Resource - Resource count/iscript/queue count Nydus - Exit unit Ghost - Nuke dot sprite Pylon - Power overlay Powerup - Origin Coords Worker - Harvest target unit Hatchery? - Harvest Value
CUnit - Powerup - Origin Coordinates0x59CD78 · EPD 19077 · 2B × 2 · SC:R Supported — Coordinates where the powerup was picked up from. 0x0000FFFF x-coord 0xFFFF0000 y-coord Also: Resource - Resource count/iscript/queue count Nydus - Exit unit Ghost - Nuke dot sprite Pylon - Power overlay Nuke Silo - Attached nuke Worker - Harvest target unit Hatchery? - Harvest Value
CUnit - Hatchery? - Harvest Value0x59CD78 · EPD 19077 · 2B × 4 · SC:R Supported — https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/CUnit.h#L227 left, top, right, bottom ? Also: Resource - Resource count/iscript/queue count Nydus - Exit unit Ghost - Nuke dot sprite Pylon - Power overlay Nuke Silo - Attached nuke Powerup - Origin Coords Worker - Harvest target unit
CUnit - Resource - Resource IScript0x59CD7A · EPD 19077 (+2) · 1B × 1 · SC:R Supported — Current iscript animation ?
CUnit - Resource - Next Gatherer0x59CD7C · EPD 19078 · 4B × 1 · SC:R Supported — CUnit pointer to the next worker unit waiting in line to gather Also: Silo - Ready Worker - Previous harvest unit
CUnit - Silo - Ready0x59CD7C · EPD 19078 · 1B × 1 · SC:R Supported — Also: Resource - Next gatherer Worker - Previous harvest unit
CUnit - Resource - Resource Group0x59CD80 · EPD 19079 · 1B × 1 · SC:R Supported — Also: Worker - Next harvest unit
CUnit - Worker - Next Harvest Unit0x59CD80 · EPD 19079 · 4B × 1 · SC:R Supported — Also: Resource - Resource group/resource belongs to AI
CUnit - Resource - Reource Belongs to AI0x59CD81 · EPD 19079 (+1) · 1B × 1 · SC:R Supported
CUnit - Pylon - Previous Psi Provider0x59CDA0 · EPD 19087 · 4B × 1 · SC:R Supported — CUnit pointer to previous psi provider For other buildings: The coordinates of a rally from a building
CUnit - Pylon - Next Psi Provider0x59CDA4 · EPD 19088 · 4B × 1 · SC:R Supported — CUnit pointer to next psi provider For other buildings: The unit that a building set their rally to
The structure offsets lesson