2020 Brood War era material, unverified.
The +NN is a byte offset into the header, NOT the animation number in Orders.dat. Confusing the two is the usual mistake here: +22 CastSpell is slot 7.
| +08 Init | Initial animation (header byte offset +08) |
|---|---|
| +10 Death | Death animation (header byte offset +10) |
| +12 GndAttkInit | Initial ground attack animation (header byte offset +12) |
| +14 AirAttkInit | Initial air attack animation (header byte offset +14) |
| +16 Unused1 | Unknown/unused animation (header byte offset +16) |
| +18 GndAttkRpt | Repeated ground attack animation (header byte offset +18) |
| +20 AirAttkRpt | Repeated air attack animation (header byte offset +20) |
| +22 CastSpell | Spell casting animation (header byte offset +22) |
| +24 GndAttkToIdle | Animation for returning to an idle state after a ground attack (header byte offset +24) |
| +26 AirAttkToIdle | Animation for returning to an idle state after an air attack (header byte offset +26) |
| +28 Unused2 | Unknown/unused animation (header byte offset +28) |
| +30 Walking | Walking/moving animation (header byte offset +30) |
| +32 WalkingToIdle | Animation for returning to an idle state after walking/moving (header byte offset +32) |
| +34 SpecialState1 | Some sort of category of special animations, in some cases an in-transit animation, (header byte offset +34) |
| +36 SpecialState2 | Some sort of category of special animations, in some cases a burrowed animation, (header byte offset +36) |
| +38 AlmostBuilt | An animation for one part of the building process (header byte offset +38) |
| +40 Built | Final animation before finishing being built (header byte offset +40) |
| +42 Landing | Landing animation (header byte offset +42) |
| +44 LiftOff | Lifting off animation (header byte offset +44) |
| +46 IsWorking | Animation for when researching an upgr/tech or training/building units and some other animations for some sort of work being done. (header byte offset +46) |
| +48 WorkingToIdle | Animation for returning to an idle state after IsWorking (header byte offset +48) |
| +50 WarpIn | Warping in animation (header byte offset +50) |
| +52 Unused3 | Unknown/unused animation (header byte offset +52) |
| +54 StarEditInit | Previously called InitTurret, this is actually an alternate initial animation for StarEdit. (header byte offset +54) |
| +56 Disable | Animation for becoming disabled, either through the "Set Doodad State" or by not being in the psi field of any pylons (header byte offset +56) |
| +58 Burrow | Burrowing animation (header byte offset +58) |
| +60 UnBurrow | Unburrowing animation (header byte offset +60) |
| +62 Enable | Animation for becoming enabled, either through the "Set Doodad State" or by being in the psi field of a pylon (header byte offset +62) |
