A finished map can be posted on SCRMaps as a project: it gets a map page and downloads, and it is visible to people browsing the directory. If you attached save/load, the leaderboard is already there.
- 1Add a project from the dashboard with the map file, a description and screenshots.
- 2Upload a new file for each release and bump the version number with it.
- 3Take the feedback and start the next version.
This is the start rather than the end. People who actually play it will tell you more than every test you ran.
- Compiled the release output - the final .scx EUD Editor 3 produced, not the source project file.
- Actually played empty slots, a mid-game leave and the extreme values, each at least once.
- If save/load is attached, bumped the version number and confirmed codes from the previous version still load.
- The map's name or description states the version, which cuts down on players still running an old file.
The file that actually gets played is the host's; everyone else receives it. So an old build staying in circulation means somebody is hosting an old file - which is what makes a version in the filename worth doing. The person opening the room has to be able to tell which of the files in their folder is the newer one.
