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Your job and the model's job

It will build the code. It cannot open the editor, compile, or launch the game.

2 min read

This is the distinction that matters most here. The model works on text. Everything else is yours.

Only you can:

  • Draw terrain, place units and create locations in ScmDraft 2.
  • Rename unit types - which is also how counters get created.
  • Compile in EUD Editor 3.
  • Launch the game and actually play it to see if it works.
  • Decide what to build, and judge whether it is any fun.

What the model can do:

  • Building new features. This is the main use: once it has learned your triggers and EPScript, a request described in words - “I want a skill with a cooldown” - comes back as code that actually goes into the map.
  • Working out the design with you - how many counters, how the triggers divide, where it collides with what you already have - before any code is written.
  • Finding the cause of a bug: give it the symptom and it finds every related trigger and narrows the possibilities.
  • Writing many triggers of the same shape, and sweeping a file for what is missing. This saves time, but it is the smaller half.
  • Verifying, with a script, that a change came out right.

So compiling and testing in game fall to you every time. A model can tell you the code looks right; it cannot know whether the map runs. That is why this course covers the editor and the compile step in detail.

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