By default a trigger loop runs about once every 1.26 seconds on Fastest. That is far too slow for health bars, movement detection or skills.
The recommended way now is to enable EUD Turbo in EUD Editor 3's Plugin section. It is one setting, and it takes the trigger loop to roughly 24 cycles a second.
- 1Open your project in EUD Editor 3.
- 2Turn on EUD Turbo in the Plugin section.
- 3Compile. Nothing in your trigger file changes.
The old way was a hand-made “hyper trigger” packed with 63 Wait 0-millisecond actions. You will meet these in older tutorials and in other people’s maps, and recognising one is enough - there is no reason to add them to a new map yourself.
Speeding the loop up breaks every trigger that uses Wait. Count delays with a death counter instead - which is why every timer in the lessons that follow is a counter.
