Players want to see their level and money at all times. EUD lets you draw anywhere on screen, but there are ways before that.
- Use the resource display - if minerals are your currency, it is on screen already. The simplest option, and widely used.
- A leaderboard - the Leaderboard actions put a ranking panel up, which suits scores and kill counts.
- Mission objectives - Set Mission Objectives rewrites the F9 panel, which suits information that changes rarely.
- Messages - print with Display Text only when a value changes. Printing every cycle buries the screen.
Trigger { -- 다음 레벨까지 남은 경험치를 F9에 표시
players = {Force1},
conditions = {
Deaths(CurrentPlayer, AtLeast, 50, "Exp");
Deaths(CurrentPlayer, AtMost, 99, "Exp");
},
actions = {
SetMissionObjectives("\x04레벨업까지 절반 이상 왕습니다");
PreserveTrigger();
},
}Showing the actual number needs EUD. With classic triggers alone you can only say different things in different bands - which is what the next module opens up.
