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Showing the player their own numbers

Ways to show level and money before you reach EUD.

2 min read

Players want to see their level and money at all times. EUD lets you draw anywhere on screen, but there are ways before that.

  • Use the resource display - if minerals are your currency, it is on screen already. The simplest option, and widely used.
  • A leaderboard - the Leaderboard actions put a ranking panel up, which suits scores and kill counts.
  • Mission objectives - Set Mission Objectives rewrites the F9 panel, which suits information that changes rarely.
  • Messages - print with Display Text only when a value changes. Printing every cycle buries the screen.
Trigger { -- 다음 레벨까지 남은 경험치를 F9에 표시
	players = {Force1},
	conditions = {
		Deaths(CurrentPlayer, AtLeast, 50, "Exp");
		Deaths(CurrentPlayer, AtMost, 99, "Exp");
	},
	actions = {
		SetMissionObjectives("\x04레벨업까지 절반 이상 왕습니다");
		PreserveTrigger();
	},
}

Showing the actual number needs EUD. With classic triggers alone you can only say different things in different bands - which is what the next module opens up.

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